Core Changes
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#ifndef __MString_h__
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#define __MString_h__
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#include "ZString.h"
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#include <iostream>
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#include <sstream>
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namespace coreutils
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{
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///
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/// Use the MString object when you need a permanent backing store on the heap
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/// for a ZString style functionality. Because MString has a backing store we
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/// added functionalities to build strings as well as the parsing power of the
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/// ZString.
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///
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class MString : public ZString
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{
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public:
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///
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///
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///
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MString();
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///
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///
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///
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MString(const char *data);
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MString(void *alias);
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///
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/// Consructor providing the initial setup of the MString object.
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///
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MString(char *data, size_t length);
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MString(const char *data, size_t length);
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///
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/// Consructor providing a copy of a ZString.
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///
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MString(ZString &zstring);
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MString(ZString zstring);
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///
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/// Consructor providing a copy of a ZString.
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///
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MString(const MString &mstring);
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///
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/// Consructor from a string.
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///
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MString(std::string data);
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~MString();
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///
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/// Assignment operator will copy data to backing store.
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///
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// MString& operator=(coreutils::ZString& data);
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///
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/// Assignment operator will copy data to backing store.
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///
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// MString& operator=(coreutils::ZString& data);
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MString &operator=(coreutils::ZString &data);
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///
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/// Assignment operator will copy data to backing store.
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///
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MString &operator=(const char *data);
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///
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/// Assignment operator will copy data to backing store.
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///
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MString &operator=(char data);
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///
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///
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///
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MString &operator<<(const char *value);
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MString &operator<<(const int value);
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// MString& operator<<(coreutils::ZString &zstring);
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MString &operator<<(coreutils::ZString zstring);
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MString &operator<<(std::string value);
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///
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///
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///
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void insert(char ch, int offset);
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void insert(ZString &value, int offset);
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void insert(std::string value, int offset);
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///
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///
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///
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void replace(char ch, int offset);
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void replace(ZString &value, int offset);
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void replace(std::string value, int offset);
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///
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///
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///
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void remove(int offset, int length);
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///
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///
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///
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MString &write(char ch);
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///
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///
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///
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MString &write(ZString &value);
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int offset();
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private:
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int bufferSize = 0;
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void setSize(int size);
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};
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}
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#endif
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