/home/barant/Documents/Development/BMASockets/BMAGameServer.h
#ifndef __BMAGameServer_h__
#define __BMAGameServer_h__
#include "includes"
#include "BMATCPServerSocket.h"
#include "BMASession.h"
class BMAEPoll;
class BMAGameServer : public BMATCPServerSocket {
public:
BMAGameServer(BMAEPoll &ePoll, std::string url, short int port, std::string commandName);
~BMAGameServer();
protected:
BMASession * getSocketAccept() override;
private:
};
#endif
BMATCPServerSocket
Definition: BMATCPServerSocket.h:20
BMAGameServer::getSocketAccept
BMASession * getSocketAccept() override
Definition: BMAGameServer.cpp:10
BMAEPoll
Definition: BMAEPoll.h:29
BMASession
Definition: BMASession.h:18
BMAGameServer
Definition: BMAGameServer.h:9