#ifndef __TCPServerSocket_h__ #define __TCPServerSocket_h__ #include "Socket.h" #include "TCPSocket.h" #include "Service.h" namespace core { /// /// TCPServerSocket /// /// Manage a socket connection as a TCP server type. Connections to the socket are processed through /// the accept functionality. /// /// A list of connections is maintained in a vector object. /// /// This object extends the BMACommand object as well so it can be added to a Console object and /// process commands to display status information. /// class TCPServerSocket : public TCPSocket, public Command { public: /// /// The constructor for the BMATCPSocket object. /// /// @param ePoll the EPoll instance that manages the socket. /// @param url the IP address for the socket to receive connection requests. /// @param port the port number that the socket will listen on. /// @param commandName the name of the command used to invoke the status display for this object. /// @return the instance of the BMATCPServerSocket. TCPServerSocket(EPoll &ePoll, std::string url, short int port); /// /// The destructor for this object. /// ~TCPServerSocket(); protected: virtual void init(); /// /// getSocketAccept is designed to allow a polymorphic extension of this object to /// return a type of object that extends the definition of the server socket. /// Returning the appropriate session object that extends from BMASession provides /// the mechanism where the server can select the protocol dialog for the desired /// service. /// virtual Session * getSocketAccept(); /// /// TCP servers can have an associated Service object that provides services for /// sessions created by the server. You can extend the Service object and place /// commands and server application support for extended servers. /// virtual Service * getService(); /// /// Override the virtual dataReceived since for the server these /// are requests to accept the new connection socket. /// No data is to be read or written when this method is called. It is the response to /// the fact that a new connection is coming into the system /// /// @param data the pointer to the buffer containing the received data. /// @param length the length of the associated data buffer. /// void onDataReceived(std::string data) override; /// /// This method is called when the Command associated with this object is requested /// because a user has typed in the associated command name on a command entry line. /// /// @param the session object to write the output to. /// int processCommand(std::string command, Session *session) override; Service *service; private: Session * accept(); Service * _getService(); }; } #endif