#ifndef __Session_h__ #define __Session_h__ #include "TCPSocket.h" #include "SessionFilter.h" //#include "Service.h" namespace core { class Service; /// /// Session /// /// Session defines the nature of the interaction with the client /// and stores persistent data for a defined session. BMASession objects /// are not sockets but instead provide a communications control /// mechanism. Protocol conversations are provided through extensions /// from this object. /// class Session : public TCPSocket { public: Session(EPoll &ePoll, Service &service); ~Session(); virtual void init(); virtual void output(Session *session); /// /// The send method is used to output the contents of the out stream /// to the session containing the stream. /// void send(); /// /// Use this sendToAll method to output the contents of the out stream /// to all the connections on the server excluding the sender session. /// void sendToAll(); /// /// Use this sendToAll method to output the contents of the out stream /// to all the connections on the server excluding the sender session /// and the entries identified by the passed in filter object. /// void sendToAll(SessionFilter filter); std::stringstream out; Service &service; protected: void onDataReceived(std::string data) override; void onConnected() override; /// /// Override the protocol method to manage and control the session communications /// in your inherited session. If you do not override this method then the Session /// default will process the 'commands' added to the server object using the /// processRequest method on the session input. /// virtual void protocol(std::string data); }; } #endif