#ifndef __TCPServer_h__ #define __TCPServer_h__ #include "Socket.h" #include "TCPSocket.h" #include "IPAddressList.h" #include "Command.h" #include "CommandList.h" namespace core { /// /// TCPServer /// /// Manage a socket connection as a TCP server type. Connections to the socket are processed through /// the accept functionality. /// /// A list of connections is maintained in a vector object. /// /// This object extends the BMACommand object as well so it can be added to a Console object and /// process commands to display status information. /// class TCPServer : public TCPSocket, public Command { public: /// /// The constructor for the TCPServer object. /// /// @param ePoll the EPoll instance that manages the socket. /// @param url the IP address for the socket to receive connection requests. /// @param port the port number that the socket will listen on. /// @param commandName the name of the command used to invoke the status display for this object. /// TCPServer(EPoll &ePoll, IPAddress address, std::string delimiter = " ", std::string text = ""); /// /// The destructor for this object. /// ~TCPServer(); virtual void sessionErrorHandler(std::string errorString, std::stringstream &out); /// /// getSocketAccept is designed to allow a polymorphic extension of this object to /// return a type of object that extends the definition of the server socket. /// Returning the appropriate session object that extends from Session provides /// the mechanism where the server can select the protocol dialog for the desired /// service. /// virtual TCPSession * getSocketAccept(EPoll &epoll); /// /// The list of sessions that are currently open and being maintained by this object. /// std::vector sessions; /// /// The commands object is a CommandList and is used to store Command objects to be /// parsed and run as data comes into the session. /// CommandList commands; /// /// If not NULL the blacklist object can be assigned to this server socket and the server /// IP addresses connecting to the server attempting to accept a socket are contained in /// this list then the connection is rejected and no accept is granted. /// IPAddressList *blackList; /// /// If not NULL the blacklist object can be assigned to this server socket and the server /// IP addresses connecting to the server attempting to accept a socket are contained in /// this list then the connection is rejected and no accept is granted. /// IPAddressList *whiteList; void removeFromSessionList(TCPSession *session); void output(TCPSession *session); ///