#ifndef __CommandList_h__ #define __CommandList_h__ #include "Session.h" #include "Command.h" namespace core { class CommandList : public Command { public: CommandList(); ~CommandList(); void add(Command &command, std::string name = ""); void remove(Command &command); bool processRequest(std::string request, Session *session); int processCommand(std::string request, Session *session) override; private: std::vector commands; }; } #endif