ServerCore/SubscriptionManager.h

43 lines
1.1 KiB
C++

#ifndef __SubscriptionManager_h__
#define __SubscriptionManager_h__
#include "Command.h"
#include "MString.h"
#include "SessionFilter.h"
#include "Subscription.h"
#include "SubscriptionHandler.h"
#include "TCPSession.h"
#include "ZString.h"
#include <vector>
namespace core {
//*AUTHOR -> Dies when player disconnects
//*ANYONE -> Does not die when player disconnects
//*SUBSCRIPTION -> Does not die when player disconnects
//*OWNER -> Does die and transfers Ownership before he does
class SubscriptionHandlerFactory;
class SubscriptionManager : public Command {
public:
int add(Subscription &subscription);
int removeSessionSubscriptions(TCPSession &session);
int processCommand(coreutils::ZString &request, TCPSession &session) override;
bool onClearSubscription(coreutils::MString temp, coreutils::MString key);
SubscriptionHandlerFactory *factory = NULL;
private:
Subscription *subscription;
std::map<coreutils::MString, Subscription *> subscriptions;
Subscription *newSubscription;
std::mutex lock;
coreutils::MString invitee;
};
}
#endif