205 lines
6.7 KiB
C++
205 lines
6.7 KiB
C++
#ifndef __Socket_h__
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#define __Socket_h__
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#include "includes"
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#include "Object.h"
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#include "ZString.h"
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namespace core {
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class EPoll;
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///
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/// Socket
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///
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/// The core component to managing a socket.
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///
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/// Hooks into the EPoll through the registration and unregistration process and provides a
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/// communication socket of the specified protocol type. This object provides for all receiving
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/// data threading through use of the EPoll object and also provides buffering for output data
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/// requests to the socket.
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///
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/// A program using a socket object can request to open a socket (network or device) and
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/// communicate through the streambuffer interface of the socket object.
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///
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/// The socket side of the Socket accepts EPOLLIN event and will maintain the data in a buffer
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/// for the stream readers to read. A onDataReceived event is then sent with the data received in
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/// the buffer that can be read through the stream. Only sockets that send events to epoll can be
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/// used with this object.
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///
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/// When writing to the stream the data is written into a buffer and a EPOLLOUT is scheduled. Upon
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/// receiving the EPOLLOUT event then the buffer is written to the socket output.
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///
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class Socket {
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public:
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///
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/// Constructor
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///
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/// @param ePoll The EPoll socket descriptor.
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/// @param text A title for this socket.
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///
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Socket(EPoll &ePoll, std::string text = "");
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///
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/// Destructor
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///
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virtual ~Socket();
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///
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/// Use the shutdown() method to terminate the socket connection and remove resources.
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/// This method is provided to ensure that all destructors are called for all inherited
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/// objects with a virtual destructor.
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///
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void shutdown(std::string text = "unknown");
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///
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/// setDescriptor establishes the file descriptor for the socket and registers the socket
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/// on the EPoll controller. setDescriptor will invoke the onRegister() event.
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///
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void setDescriptor(int descriptor); ///<Set the descriptor for the socket.
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int getDescriptor(); ///< Get the descriptor for the socket.
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///
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/// The event received from epoll is sent through the eventReceived
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/// method which will parse the event and call the read and write
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/// callbacks on the socket.
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///
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/// This method is called by the BMAEPoll object and should not be called
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/// from any user extended classes unless an epoll event is being
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/// simulated.
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///
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/// The return value of false will delete the socket object causing the destructors to run.
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/// The return value of true will enable the socket on ePoll to receive more events.
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///
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bool eventReceived(struct epoll_event event); ///< Parse epoll event and call specified callbacks.
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///
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/// Write data to the socket.
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///
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int write(std::string data);
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void write(char *buffer, int length);
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void output(std::stringstream &out);
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///
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/// The onRegister method is called before the socket is registered with
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/// ePoll so objects extending the Socket definition can initialize the socket
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/// before receiving events. Evoked when the
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/// descriptor is set using setDescriptor for the socket.
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///
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virtual void onRegister(); ///< Called before the socket has registered with the epoll processing.
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virtual void onRegistered(); ///< Called after the socket has been registered with epoll processing.
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virtual void onUnregister();
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///
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/// The onUnregistered method is called whenever the socket is unregistered with
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/// ePoll and socket communcation events will be stopped. The default method will
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/// close the socket and clean up the connection. If this is overridden by an
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/// extended object then the object should call this method to clean the socket up.
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///
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virtual void onUnregistered(); ///< Called when the socket has finished unregistering for the epoll processing.
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bool needsToWrite();
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bool reset = false;
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protected:
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EPoll &ePoll; // The EPoll control object.
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bool shutDown = false;
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void setBufferSize(int length);
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int getBufferSize();
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///
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/// The onConnected method is called when the socket is ready to communicate.
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/// Writing to the socket can begin on this call to initiate a contact with the
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/// remote device.
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///
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// virtual void onConnected(); ///< Called when socket is open and ready to communicate.
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///
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///
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///
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// virtual void onDisconnected(); ///< Called when socket is closing and no longer ready to communicate.
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///
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/// The onDataReceived method is called when the socket has received an event from
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/// epoll and there is data ready to be read from the socket. The default handler
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/// will pull the data and put it into the streambuf for the socket. EPOLLIN
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///
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/// @param data the data that has been received from the socket.
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///
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virtual void onDataReceived(std::string data); ///< Called when data is received from the socket.
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///
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///
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///
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virtual void onDataReceived(coreutils::ZString &data);
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///
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/// receiveData will read the data from the socket and place it in the socket buffer.
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/// TLS layer overrides this to be able to read from SSL.
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///
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virtual void receiveData(coreutils::ZString &buffer);
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private:
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std::string text;
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int descriptor = -1;
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// std::mutex lock;
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std::mutex outlock;
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bool readHangup = false;
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// struct epoll_event event; // Event selection construction structure.
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//-------------------------------------------------------------------------------------
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// the writeSocket is called when epoll has received a write request for a socket.
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// Writing data to this socket is queued in the streambuf and permission is requested
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// to write to the socket. This routine handles the writing of the streambuf data
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// buffer to the socket.
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//-------------------------------------------------------------------------------------
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void writeSocket();
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// int_type underflow();
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// int_type uflow();
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// int_type pbackfail(int_type ch);
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// streamsize showmanyc();
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char *buffer; // This is a pointer to the managed buffer space.
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int length; // This is the length of the buffer.
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// const char * const begin_;
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// const char * const end_;
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// const char * const current_;
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std::queue<std::string> fifo;
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};
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}
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#endif
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