98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
#ifndef __TCPServerSocket_h__
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#define __TCPServerSocket_h__
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#include "Socket.h"
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#include "TCPSocket.h"
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#include "Service.h"
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namespace core {
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///
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/// TCPServerSocket
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///
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/// Manage a socket connection as a TCP server type. Connections to the socket are processed through
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/// the accept functionality.
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///
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/// A list of connections is maintained in a vector object.
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///
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/// This object extends the BMACommand object as well so it can be added to a Console object and
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/// process commands to display status information.
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///
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class TCPServerSocket : public TCPSocket, public Command {
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public:
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///
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/// The constructor for the BMATCPSocket object.
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///
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/// @param ePoll the EPoll instance that manages the socket.
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/// @param url the IP address for the socket to receive connection requests.
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/// @param port the port number that the socket will listen on.
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/// @param commandName the name of the command used to invoke the status display for this object.
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/// @return the instance of the BMATCPServerSocket.
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TCPServerSocket(EPoll &ePoll, IPAddress address);
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///
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/// The destructor for this object.
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///
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~TCPServerSocket();
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Service *service;
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protected:
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virtual void init();
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///
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/// getSocketAccept is designed to allow a polymorphic extension of this object to
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/// return a type of object that extends the definition of the server socket.
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/// Returning the appropriate session object that extends from BMASession provides
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/// the mechanism where the server can select the protocol dialog for the desired
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/// service.
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///
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virtual Session * getSocketAccept();
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///
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/// TCP servers can have an associated Service object that provides services for
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/// sessions created by the server. You can extend the Service object and place
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/// commands and server application support for extended servers.
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///
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virtual Service * getService();
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///
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/// Override the virtual dataReceived since for the server these
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/// are requests to accept the new connection socket.
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/// No data is to be read or written when this method is called. It is the response to
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/// the fact that a new connection is coming into the system
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///
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/// @param data the pointer to the buffer containing the received data.
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/// @param length the length of the associated data buffer.
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///
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void onDataReceived(std::string data) override;
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///
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/// This method is called when the Command associated with this object is requested
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/// because a user has typed in the associated command name on a command entry line.
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///
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/// @param the session object to write the output to.
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///
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int processCommand(std::string command, Session *session) override;
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private:
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Session * accept();
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Service * _getService();
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};
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}
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#endif
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