ServerCore/UDPServerSocket.h
2019-02-07 13:28:21 -08:00

49 lines
1.4 KiB
C++

#ifndef __UDPServerSocket_h__
#define __UDPServerSocket_h__
#include "Socket.h"
#include "UDPSocket.h"
#include "Command.h"
namespace core {
///
/// UDPSocket
///
/// Manage a socket connection as a UDP server type. Connections to the socket are processed through
/// the session list functionality. A list of sessions is maintained in a vector object.
///
class UDPServerSocket : public UDPSocket, public Command {
public:
UDPServerSocket(EPoll &ePoll, std::string url, short int port, std::string commandName);
~UDPServerSocket();
protected:
//---------------------------------------------------------------
// Override the virtual dataReceived since for the server these
// are requests to accept the new connection socket.
//---------------------------------------------------------------
void onDataReceived(std::string data) override;
int processCommand(Session *session);
//------------------------------------------------------------------------------------
// The retrieved socket connections are placed into the client vector list.
//------------------------------------------------------------------------------------
std::vector<Session *> sessions;
private:
};
}
#endif