ServerCore/Socket.h

202 lines
6.6 KiB
C++

#ifndef __Socket_h__
#define __Socket_h__
#include "includes"
#include "Object.h"
#include "ZString.h"
namespace core {
class EPoll;
///
/// Socket
///
/// The core component to managing a socket.
///
/// Hooks into the EPoll through the registration and unregistration process and provides a
/// communication socket of the specified protocol type. This object provides for all receiving
/// data threading through use of the EPoll object and also provides buffering for output data
/// requests to the socket.
///
/// A program using a socket object can request to open a socket (network or device) and
/// communicate through the streambuffer interface of the socket object.
///
/// The socket side of the Socket accepts EPOLLIN event and will maintain the data in a buffer
/// for the stream readers to read. A onDataReceived event is then sent with the data received in
/// the buffer that can be read through the stream. Only sockets that send events to epoll can be
/// used with this object.
///
/// When writing to the stream the data is written into a buffer and a EPOLLOUT is scheduled. Upon
/// receiving the EPOLLOUT event then the buffer is written to the socket output.
///
class Socket : public core::Object {
public:
///
/// Constructor
///
/// @param ePoll The EPoll socket descriptor.
/// @param text A title for this socket.
///
Socket(EPoll &ePoll, std::string text = "");
///
/// Destructor
///
~Socket();
///
/// Use the shutdown() method to terminate the socket connection and remove resources.
/// This method is provided to ensure that all destructors are called for all inherited
/// objects without a virtual destructor.
///
void shutdown(std::string text = "unknown");
///
/// setDescriptor establishes the file descriptor for the socket and registers the socket
/// on the EPoll controller. setDescriptor will invoke the onRegister() event.
///
void setDescriptor(int descriptor); ///<Set the descriptor for the socket.
int getDescriptor(); ///< Get the descriptor for the socket.
///
/// The event received from epoll is sent through the eventReceived
/// method which will parse the event and call the read and write
/// callbacks on the socket.
///
/// This method is called by the BMAEPoll object and should not be called
/// from any user extended classes unless an epoll event is being
/// simulated.
///
bool eventReceived(struct epoll_event event); ///< Parse epoll event and call specified callbacks.
///
/// Write data to the socket.
///
int write(std::string data);
void write(char *buffer, int length);
void output(std::stringstream &out);
///
/// The onRegister method is called before the socket is registered with
/// ePoll so objects extending the Socket definition can initialize the socket
/// before receiving events. Evoked when the
/// descriptor is set using setDescriptor for the socket.
///
virtual void onRegister(); ///< Called before the socket has registered with the epoll processing.
virtual void onRegistered(); ///< Called after the socket has been registered with epoll processing.
virtual void onUnregister();
///
/// The onUnregistered method is called whenever the socket is unregistered with
/// ePoll and socket communcation events will be stopped. The default method will
/// close the socket and clean up the connection. If this is overridden by an
/// extended object then the object should call this method to clean the socket up.
///
virtual void onUnregistered(); ///< Called when the socket has finished unregistering for the epoll processing.
bool needsToWrite();
bool reset = false;
protected:
EPoll &ePoll; // The EPoll control object.
bool shutDown = false;
void setBufferSize(int length);
int getBufferSize();
///
/// The onConnected method is called when the socket is ready to communicate.
/// Writing to the socket can begin on this call to initiate a contact with the
/// remote device.
///
// virtual void onConnected(); ///< Called when socket is open and ready to communicate.
///
///
///
// virtual void onDisconnected(); ///< Called when socket is closing and no longer ready to communicate.
///
/// The onDataReceived method is called when the socket has received an event from
/// epoll and there is data ready to be read from the socket. The default handler
/// will pull the data and put it into the streambuf for the socket. EPOLLIN
///
/// @param data the data that has been received from the socket.
///
virtual void onDataReceived(std::string data); ///< Called when data is received from the socket.
///
///
///
virtual void onDataReceived(coreutils::ZString data);
///
/// receiveData will read the data from the socket and place it in the socket buffer.
/// TLS layer overrides this to be able to read from SSL.
///
virtual void receiveData(coreutils::ZString buffer);
private:
std::string text;
int descriptor = -1;
std::mutex lock;
std::mutex outlock;
bool readHangup = false;
// struct epoll_event event; // Event selection construction structure.
//-------------------------------------------------------------------------------------
// the writeSocket is called when epoll has received a write request for a socket.
// Writing data to this socket is queued in the streambuf and permission is requested
// to write to the socket. This routine handles the writing of the streambuf data
// buffer to the socket.
//-------------------------------------------------------------------------------------
void writeSocket();
// int_type underflow();
// int_type uflow();
// int_type pbackfail(int_type ch);
// streamsize showmanyc();
char *buffer; // This is a pointer to the managed buffer space.
int length; // This is the length of the buffer.
// const char * const begin_;
// const char * const end_;
// const char * const current_;
std::queue<std::string> fifo;
};
}
#endif