Added vscode
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@@ -8,151 +8,144 @@ namespace core {
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class Command;
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enum Mode {LINE, BLOCK};
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class TCPServer;
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///
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/// TCPSession
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///
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/// TCPSession defines the nature of the interaction with the client
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/// and stores persistent data for a defined session. TCPSession objects
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/// are not sockets but instead provide a communications control
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/// are not sockets but instead provide a communications control
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/// mechanism. Protocol conversations are provided through extensions
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/// from this object.
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///
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///
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/// from this object.
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///
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///
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///
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class TCPSession : public TCPSocket {
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public:
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///
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///
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///
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TCPSession(EPoll &ePoll, TCPServer &server, std::string text = "");
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///
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///
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///
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~TCPSession();
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~TCPSession();
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Command *grab = NULL;
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virtual void output(std::stringstream &data);
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///
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/// Use out to send data to the session socket or other session sockets.
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///
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std::stringstream out;
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///
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///
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/// The send method is used to output the contents of the out stream
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/// to the session containing the stream.
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///
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void send();
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///
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/// Use this sendToAll method to output the contents of the out stream
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/// to all the connections on the server excluding the sender session.
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/// to all the connections on the server excluding the sender session.
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///
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void sendToAll();
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///
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/// Use this sendToAll method to output the contents of the out stream
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/// to all the connections on the server excluding the sender session
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/// and the entries identified by the passed in filter object.
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///
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void sendToAll(SessionFilter filter);
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///
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/// Use this method to terminate this TCPSession.
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/// Use this method to terminate this TCPSession.
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///
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void terminate();
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///
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///
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///
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///
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TCPServer &server;
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///
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/// Set this value to control the next read event coming
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/// from this socket.
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///
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// enum Mode {LINE, BLOCK};
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protected:
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///
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///
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///
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virtual void onRegistered() override;
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virtual void onRegistered() override;
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///
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/// Override this method to receive data directly from the socket as data is
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/// received. If you need data split by line termination characters then
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/// override the onLineReceived method instead.
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///
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virtual void onDataReceived(char *data, int len) override;
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virtual void onDataReceived(char *data, int len) override;
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///
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/// Override the onLineReceived method to receive a string of characters that
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/// represents a single line of data terminated by a LF or CRLF. If onDataReceived
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/// Override the onLineReceived method to receive a string of characters that
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/// represents a single line of data terminated by a LF or CRLF. If onDataReceived
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/// was overriden this method will not be called unless the onDataReceived calls
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/// this method explicitly using the class and member name.
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///
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virtual void onLineReceived(std::string line);
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virtual void onLineReceived(std::string line);
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///
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/// Override the onBlockReceived method to receive a string of characters that
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/// represents a single block of data of length determined by the block length value. If
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/// onDataReceived was overriden this method will not be called unless the onDataReceived
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/// Override the onBlockReceived method to receive a string of characters that
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/// represents a single block of data of length determined by the block length value. If
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/// onDataReceived was overriden this method will not be called unless the onDataReceived
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/// calls this method explicitly using the class and member name.
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///
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virtual void onBlockReceived(std::string block);
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virtual void onBlockReceived(std::string block);
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///
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/// This method is called from within the protocol method when protocol is called
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/// on the initial connection where the data is an empty string. Use this method
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/// to deliver a message to the connection upon connection.
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///
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virtual void onConnected();
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///
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/// Override the protocol method to manage and control the session communications
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/// in your inherited session. If you do not override this method then the Session
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/// default will process the 'commands' added to the server object using the
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/// processRequest method on the session input.
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/// default will process the 'commands' added to the server object using the
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/// processRequest method on the session input.
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///
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/// When data is received within the session two modes are available to pass the
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/// When data is received within the session two modes are available to pass the
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/// data through the protocol method: LINE or BLOCK.
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///
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virtual void protocol(std::string data);
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virtual void protocol(std::string data);
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///
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/// Use the setMode method to set the receiving mode for the data on this socket.
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/// Data can be received in LINE mode, which will receive data from the socket one
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/// Use the setMode method to set the receiving mode for the data on this socket.
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/// Data can be received in LINE mode, which will receive data from the socket one
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/// line at a time, or BLOCK mode where a certain specified data block is received
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/// before calling the onBlockReceived method.
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///
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void setMode(core::Mode mode, int size = 0);
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void setMode(core::Mode mode, int size = 0);
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private:
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char *lineBuffer = NULL;
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int lineBufferSize = 0;
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@@ -162,9 +155,9 @@ namespace core {
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bool term = false;
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core::Mode mode = LINE;
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int blockSize;
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};
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}
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#endif
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